Implementation of the TGT Learning Model to Improve PAI Learning Outcomes of Elementary School Students

Authors

  • Irwan Irwan SD Negeri 276 Lemo Bone, Sulawesi Selatan, Indonesia
  • Abd. Rauf Muh. Amin UIN Alauddin Makassar, Sulawesi Selatan, Indonesia
  • Andi Achruh UIN Alauddin Makassar, Sulawesi Selatan, Indonesia
  • Fatmawati Fatmawati MAN 1 Barru, Sulawesi Selatan, Indonesia
  • Zuhriyani Zuhriyani MAN 2 Kota Makassar, Sulawesi Selatan, Indonesia

DOI:

https://doi.org/10.63687/jscl.v2i1.21

Keywords:

Learning Outcomes, TGT Learning Model, Islamic Religious Education

Abstract

Islamic Religious Education (PAI) is a compulsory subject at various levels of education, including elementary school. However, the challenges in PAI learning, particularly related to the low learning outcomes of students, remain a major concern. This study is a Classroom Action Research (CAR) that includes the stages of planning, action implementation, observation, and reflection. The subjects of this study were the 4th-grade students of SD Negeri 276 Lemo. Data collection was carried out using observation and learning outcomes tests. The collected data were analyzed descriptively. The results of this study show that the application of the Teams Games Tournament (TGT) learning model effectively improved student learning outcomes. The average learning outcomes increased from 86 in Cycle I to 91 in Cycle II, and the learning completeness increased from 90% to 100%. The implementation of the TGT model not only improved academic results but also enhanced active participation and student engagement. Overall, this model had a positive impact on achieving more effective and enjoyable learning for students. This study provides significant contributions to the development of effective learning strategies, particularly in improving student learning outcomes. The implementation of the Teams Games Tournament (TGT) model proved to enhance academic results and student involvement in learning. This research also provides insights for educators on the importance of using collaborative and competitive-based learning models to create an active and enjoyable learning environment, thereby increasing motivation and overall academic achievement among students.

References

Aikens, M. L., & Kulacki, A. R. (2023). Identifying Group Work Experiences That Increase Students' Self-Efficacy for Quantitative Biology Tasks. CBE life sciences education, 22(2), ar19. https://doi.org/10.1187/cbe.22-04-0076

Alawiyah, A., Sukron, J., & Firdaus, M. A. (2023). Penerapan model pembelajaran kooperatif tipe Teams Games Tournament untuk meningkatkan keaktifan belajar siswa pada pembelajaran Pendidikan Agama Islam. Fitrah: Journal of Islamic Education, 4(1), 69. https://doi.org/10.53802/fitrah.v4i1.188

Almulla, M. A. (2020). The Effectiveness of the Project-Based Learning (PBL) Approach as a Way to Engage Students in Learning. SAGE Open, 10(3). https://doi.org/10.1177/2158244020938702

Ananda, F., Rahma, D., & Suparmi, S. (2024). The Implementation Of Teams Game Tournament (TGT) To Improve Students' Writing Ability Of Second Grade Students In SMP Negeri 7 Padang. Simpati, 2(4), 113–125. https://doi.org/10.59024/simpati.v2i4.946

Arlina, A., Sari, D. P., Safitri, D., Nuraisyah, N., & Nisa, S. (2023). Meningkatkan hasil belajar siswa melalui metode Team Games Tournament (TGT) pada pembelajaran SKI kelas V di sekolah MIS Al-Amin Tembung. Bersatu: Jurnal Pendidikan Bhinneka Tunggal Ika, 1(4), 21–32. https://doi.org/10.51903/bersatu.v1i4.254

Bingham, A. J. (2023). From Data Management to Actionable Findings: A Five-Phase Process of Qualitative Data Analysis. International Journal of Qualitative Methods, 22. https://doi.org/10.1177/16094069231183620

Blegur, J., Haq, A., & Barida, M. (2021). Exploring Goal–Setting Strategies of Prospective Physical Education Teachers to Maintain Academic Performance. AL-ISHLAH: Jurnal Pendidikan, 13(1), 473-484. https://doi.org/10.35445/alishlah.v13i1.539

Cantrell M. A. (2011). Demystifying The Research Process: Understanding A Descriptive Comparative Research Design. Pediatric Nursing, 37(4), 188–189. https://pubmed.ncbi.nlm.nih.gov/21916346/

Chin, C., & Osborne, J. (2008). Students’ Questions: A Potential Resource For Teaching And Learning Science. Studies in Science Education, 44(1), 1–39. https://doi.org/10.1080/03057260701828101

Darling-Hammond, L., Flook, L., Cook-Harvey, C., Barron, B., & Osher, D. (2019). Implications for educational practice of the science of learning and development. Applied Developmental Science, 24(2), 97–140. https://doi.org/10.1080/10888691.2018.1537791

Dewi, S. R., & Arifin, A. (2016). Perbandingan Hasil Belajar Pendidikan Agama Islam Melalui Model Pembelajaran Kooperatif Tipe Teams Games Tournament (Tgt) Dan Tipe Jigsaw Pada Siswa Kelas X Di Sma Negeri 2 Wakorumba Selatan Kabupaten Muna. Al-TA’DIB: Jurnal Kajian Ilmu Kependidikan, 9(2), 1–21. https://doi.org/10.31332/atdb.v9i2.510

Ghani, A. S. A., Rahim, A. F. A., Yusoff, M. S. B., & Hadie, S. N. H. (2021). Effective Learning Behavior in Problem-Based Learning: a Scoping Review. Medical science educator, 31(3), 1199–1211. https://doi.org/10.1007/s40670-021-01292-0

Granström, M., Kikas, E., & Eisenschmidt, E. (2023). Classroom Observations: How Do Teachers Teach Learning Strategies? Frontiers in Education, 8, 1119519. https://doi.org/10.3389/feduc.2023.1119519

Haqquddin, M. F., Rusman, R., Tambak, S., & Wibowo, A. (2024). Developing Critical and Creative Thinking Skills Through the Cooperative Learning Model of Team Games Tournament in Islamic Education at SMPN 1 Babat Lamongan. Ar-Fachruddin: Journal of Islamic Education, 1(2), 82–92. https://doi.org/10.7401/gfh85p67

Hardimansyah, H. (2021). Pengaruh penerapan strategi pembelajaran kooperatif tipe Teams Games Tournament (TGT) terhadap hasil belajar siswa dalam mata pelajaran Fiqih di MTs Negeri Putussibau. Journal PIWULANG, 3(2), 143. https://doi.org/10.32478/piwulang.v3i2.638

Hasani, M., Helandri, J., & Yunus, M. (2023). Meningkatkan hasil belajar PAI melalui model pembelajaran Teams Games Tournament (TGT) pada siswa kelas XI di SMA Ar-Risalah Kota Lubuklinggau. Edification Journal, 5(2), 249–270. https://doi.org/10.37092/ej.v5i2.491

Hasyim, M., Syarifuddin, S., & Hidayati, N. (2024). Enhancing Arabic Speaking Skills Through the Stand-Up Category Method: A Dynamic Approach to Engaging Learning. Studi Arab, 15(2), 106-115. https://doi.org/10.35891/sa.v15i2.6109

Hellín, C. J., Calles-Esteban, F., Valledor, A., Gómez, J., Otón-Tortosa, S., & Tayebi, A. (2023). Enhancing Student Motivation and Engagement through a Gamified Learning Environment. Sustainability, 15(19), 14119. https://doi.org/10.3390/su151914119

Jalal, M., & Ansori, A. (2024). Implementasi Student Team Achievement Division (STAD) dalam Pembelajaran IPA: Upaya Meningkatkan Hasil Belajar Siswa. Jurnal Basicedu, 8(6), 4714–4725. https://doi.org/10.31004/basicedu.v8i6.9095

Jamliah, J. (2021). Upaya meningkatkan hasil belajar PAI melalui model pembelajaran Team Games Tournament. Jurnal Pendidikan Agama Islam Indonesia (JPAII), 2(2), 35–37. https://doi.org/10.37251/jpaii.v2i2.596

Kawakib, A. (2023). Penerapan model pembelajaran kooperatif tipe TGT untuk meningkatkan hasil belajar peserta didik. Seminar Nasional Pendidikan Profesi Guru Agama Islam, 3(2).

Khaulah, S. (2022). Penerapan model pembelajaran kooperatif tipe TGT (Teams Games Tournament) untuk meningkatkan hasil belajar materi "Ketika Bumi Berhenti Berputar" pada siswa kelas VI SDN Maron Kidul I Kecamatan Maron Kabupaten Proboinggo tahun pelajaran 2019/2020. Jurnal Pembelajaran dan Ilmu Pendidikan, 2(4), 445–454. https://doi.org/10.28926/jpip.v2i4.577

Kohlbacher, F. (2006). The Use of Qualitative Content Analysis in Case Study Research. Forum Qualitative Sozialforschung Forum: Qualitative Social Research, 7(1). https://doi.org/10.17169/fqs-7.1.75

Kozlowski, S. W. J., & Ilgen, D. R. (2006). Enhancing the Effectiveness of Work Groups and Teams. Psychological Science in the Public Interest, 7(3), 77-124. https://doi.org/10.1111/j.1529-1006.2006.00030.x

Márquez, J., Lazcano, L., Bada, C., & Arroyo-Barrigüete, J. L. (2023). Class Participation And Feedback As Enablers Of Student Academic Performance. SAGE Open, 13(2). https://doi.org/10.1177/21582440231177298

Mhlongo, S., Mbatha, K., Ramatsetse, B., & Dlamini, R. (2023). Challenges, Opportunities, And Prospects Of Adopting And Using Smart Digital Technologies In Learning Environments: An Iterative Review. Heliyon, 9(6), e16348. https://doi.org/10.1016/j.heliyon.2023.e16348

Musdalifah, M. (2023). Implementasi pembelajaran kooperatif dalam meningkatkan motivasi belajar siswa di madrasah. Al-Miskawaih: Journal of Science Education, 2(1), 47–66. https://doi.org/10.56436/mijose.v2i1.221

Oktavia, A. F., Kamal, M., & Syafrizal. (2024). Implementasi model pembelajaran kooperatif tipe TGT (Team Games Tournament) dalam melatih berpikir kritis siswa pada mata pelajaran Akidah Akhlak di MAN 2 Bukittinggi. Adiba: Journal of Education, 4(1), 45.

Popenoe, R., Langius-Eklöf, A., Stenwall, E., & Jervaeus, A. (2021). A Practical Guide To Data Analysis In General Literature Reviews. Nordic Journal of Nursing Research, 41(4), 175-186. https://doi.org/10.1177/2057158521991949

Pulimeno, M., Piscitelli, P., Colazzo, S., Colao, A., & Miani, A. (2020). School as ideal setting to promote health and wellbeing among young people. Health promotion perspectives, 10(4), 316–324. https://doi.org/10.34172/hpp.2020.50

Reinke, W. M., Herman, K. C., & Newcomer, L. (2016). The Brief Student–Teacher Classroom Interaction Observation: Using Dynamic Indicators of Behaviors in the Classroom to Predict Outcomes and Inform Practice. Assessment for Effective Intervention, 42(1), 32-42. https://doi.org/10.1177/1534508416641605

Rofiq, M. A., Mahmud, M. E., & Musfiroh, I. A. (2019). Peningkatan hasil belajar Fiqih melalui model kooperatif tipe Teams Games Tournament (TGT) kelas V MI At Tarbiyah Loa Janan. Tarbiyah Wa Ta’lim: Jurnal Penelitian Pendidikan Dan Pembelajaran, 6(1), 109–129. https://doi.org/10.21093/twt.v6i2.2063

Rosihin, R. (2021). Meningkatkan motivasi dan hasil belajar siswa melalui penerapan model pembelajaran kooperatif tipe Team Games Tournament pada mata pelajaran PAI. Paedagogie, 16(1), 29–34. https://doi.org/10.31603/paedagogie.v16i1.4952

Sivakumar, A., Jayasingh, S., & Shaik, S. (2023). Social Media Influence on Students’ Knowledge Sharing and Learning: An Empirical Study. Education Sciences, 13(7), 745. https://doi.org/10.3390/educsci13070745

Smiderle, R., Rigo, S. J., Marques, L. B., et al. (2020). The Impact Of Gamification On Students’ Learning, Engagement And Behavior Based On Their Personality Traits. Smart Learning Environments, 7(3). https://doi.org/10.1186/s40561-019-0098-x

Sukackė, V., Guerra, A. O. P. d. C., Ellinger, D., Carlos, V., Petronienė, S., Gaižiūnienė, L., Blanch, S., Marbà-Tallada, A., & Brose, A. (2022). Towards Active Evidence-Based Learning in Engineering Education: A Systematic Literature Review of PBL, PjBL, and CBL. Sustainability, 14(21), 13955. https://doi.org/10.3390/su142113955

Sundusin, S. (2022). Peningkatan hasil belajar PAI kelas VI SD melalui model pembelajaran kooperatif TGT. Jurnal Education and Development, 8(4), 56–79. https://doi.org/10.37081/ed.v8i4.2098

Susilowati, D. (2018). Penelitian Tindakan Kelas (Ptk) Solusi Alternatif Problematika Pembelajaran. Jurnal Ilmiah Edunomika, 2(01). https://doi.org/10.29040/jie.v2i01.175

Tarusha, F., & Bushi, J. (2024). The Role of Classroom Observation, Its Impact on Improving Teacher’s Teaching Practices. European Journal of Theoretical and Applied Sciences, 2(2), 718-723. https://doi.org/10.59324/ejtas.2024.2(2).63

Ting, F. S. T., Lam, W. H., & Shroff, R. H. (2019). Active Learning via Problem-Based Collaborative Games in a Large Mathematics University Course in Hong Kong. Education Sciences, 9(3), 172. https://doi.org/10.3390/educsci9030172

Ummah, N. E. C., & Darmawan, D. (2024). Pengaruh Disiplin Belajar Terhadap Hasil Belajar Pendidikan Agama Islam Siswa Setingkat Menengah Atas. Jurnal Penelitian Pendidikan Indonesia (JPPI), 2(2), 110-119. https://doi.org/10.62017/jppi.v2i2.3009

Wijayanti, E., & Darmawan, D. (2024). Pengaruh Disiplin Belajar Terhadap Hasil Belajar Siswa Setingkat Menengah Atas. Robbayana: Jurnal Pendidikan Agama Islam, 2(2), 73–84. https://doi.org/10.71029/robbayana.v2i2.56

Yulianti, A., Suhardini, A. D., & Enoh. (2023). Penerapan Model Pembelajaran Kooperatif Tipe Team Games Tournament (TGT) Pada Mata Pelajaran Pendidikan Agama Islam dan Budi Pekerti (PAIBP). Bandung Conference Series: Islamic Education, 3(2). https://doi.org/10.29313/bcsied.v3i2.9502

Yuliawati, A. A. N. (2021). Penerapan Model Pembelajaran TGT (Teams Games Tournament) Untuk Meningkatkan Motivasi Belajar. Indonesian Journal of Educational Development (IJED), 2(2), 356-364. https://doi.org/10.5281/zenodo.5256868

Zamiri, M., & Esmaeili, A. (2024). Methods and Technologies for Supporting Knowledge Sharing within Learning Communities: A Systematic Literature Review. Administrative Sciences, 14(1), 17. https://doi.org/10.3390/admsci14010017

Zuhri, S. (2021). Peningkatan keaktifan dan prestasi belajar PAI dan BP materi "Bersikap dan Berperilaku Jujur" melalui metode Teams Games Tournament (TGT) siswa kelas V SD. Jurnal Pembelajaran dan Ilmu Pendidikan, 1(2), 271–276. Retrieved from https://ojs.unublitar.ac.id/index.php/jpip/article/view/192%0Ahttps://ojs.unublitar.ac.id/index.php/jpip/article/download/192/125

Downloads

Published

17-06-2025

How to Cite

Irwan, I., Amin, A. R. M., Achruh, A., Fatmawati, F., & Zuhriyani, Z. (2025). Implementation of the TGT Learning Model to Improve PAI Learning Outcomes of Elementary School Students. Journal of Student-Centered Learning, 2(1), 1-12. https://doi.org/10.63687/jscl.v2i1.21

Similar Articles

1-10 of 14

You may also start an advanced similarity search for this article.